Midlothian Energy - Control Room Reconstruction
Similar to the Power Plant Reconstruction, the client provided a FARO scan point cloud of one of the plant’s control rooms. This mesh was 2 million triangles and shared many of the same issues present in the power plant scan.
To accommodate the increased level of interactivity needed in this space compared to the power plant exterior, numerous assets were designed with nested sub-meshes, allowing for interactive components such as pressable buttons and grabbable handles.
Because the control room contained fewer objects than the power plant exterior, we were able to unwrap all mesh UVs onto a single 4K texture without overlap. This allowed for the creation of baked maps such as ambient occlusion, curvature, and position, resulting in a higher-quality visual experience.
Models and textures were tested in Unity before reimporting into Maya in order to produce a final render.